Press the + button and you can zoom into environments if you hold it and point at the screen with the Wii remote, you can effortlessly move the camera around. Tap the A button once and you'll jump tap it twice and you'll backflip. You won't need the nunchuk for Space Oddity. Space Oddity changes the battlefield - now you'll be warring on various planets in the solar system, each with different gravity strengths, surface frictions and atmospheres to consider - and there's also the new Wii remote functionality to consider. The premise is simple, but winning control mechanics and tight weapon balance have sustained countless Worms sequels through the years. You're inserted into a squadron of battling worms armed with all sorts of projectile weapons and other gadgetry, and in turn-based movements you attempt to blow away the opposition, literally. Space Oddity, like all Worms games before it, is a title focused on wartime strategy. You want specifics, we know, and we're going to give them to you, but first let's pretend that you know absolutely nothing about Worms. And there's even a level editor in-tact, although it is admittedly lacking any real depth. Also, the four-player local component is retained in full. Rather, they actually serve to enhance the experience, as far as we're concerned. While Team17 has made-over the Worms series to incorporate Wii waggle and gesture whenever possible, these motions do not feel gimmicky or forced. There is good news to report, though, and it's that the core package is fundamentally fun.
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